![]() In Daz Studio we can use Texture Atlas for this. We’ll need this texture set later in R3DS Wrap to convert it pixel by pixel for use with Genesis 9. Our first step will be to give both source and target characters a new UV set that references all UDIMs on a single texture. Let’s take a look at this step by step, using the Crow 8.1 character. in Daz Studio, use Map Transfer to split the single UDIM into multi UDIM tiles.use convert and extrapolate the texture for the G9 single UDIM fit.import the base texture and wrap G9 around the original character.convert both character UVs to a single UDIM tile.Here are the steps for texture conversion in principle: There’s an easier way to use existing textures without conversion on Genesis 9 using Cayman Studio’s Legacy UVs product. This guide is intended for content creators and power users. ![]() Note that this is not for the faint hearted, and it’ll take a bit of time to get it right. ![]() We’ll need two tools inside Daz Studio for this: Texture Atlas and Map Maker, and we’ll need our friend R3DS Wrap for the conversion. The principle is the same for the other direction too, should you wish to use a G9 skin on an older generation or perhaps a different figure altogether, like the Character Creator figure. Here’s a high-level overview on how we can convert existing skin textures from older Genesis figure and use them with another generation, like Genesis 9.
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